![]() ![]() Most of the issues pertain to transparency. The science behind why a true depth pass cannot be created for volumes makes sense to me, but it would be nice to at least get something for the base fluid object as if it was a solid form. Remembering back to an old post on the Jawset forums I made asking about TFD depth passes and being told it wasn’t available, I set out to find a work around. Recently I was creating some stock footage of smoke plumes for in-house use and had the need for a depth pass as well. You can see some of those experiments over on my Vimeo channel. I am a huge fan of this plugin and have been able to get some really great results from it. In this particular case it is the Fire and Smoke simulation plugin TurbulenceFD(TFD). In most cases with professional softwares it can be, but not all softwares support this feature. ![]() Works with C4D R14 – R20 (not tested on R21, but should work)Ĭreating a depth pass for a smoke simulation should be a simple task you might think. Avoid network drives unless you're on a high-end network and file server (10GbE Isilon, etc.).UPDATE: – Adjusted code to grab active camera. General tips: Store/Load the sim caches to/from the fastest drive you have (e.g. TurbulenceFD for CINEMA 4D: Tweaking Performance Loading.Use the Volume or Floating licenses instead. ![]() NOTE: This license is not compatible with Maxon License Server or RLM. The TurbulenceFD license will be bound to the CINEMA 4D license when it is activated for the first time. Use TurbulenceFD on any machine with one specific license of CINEMA 4D.Fluid Simulation needs quite a bit of processing power. NOTE: On CINEMA 4D R21 and later, an internet connection is required in order to use this license. ![]() An update for S22 on MacOS will become available soon. The current MacOS build supports R15 through R21.
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